Ergokinetic Shield
AdvantageDungeon Fantasy 14: Psi · p.6
Open source p.6Prerequisites: Unusual Background (Psionic) and Psi Talent (level varies). You can psionically dissipate energy directed at your person, acquiring extra DR – cumulative with tough skin, armor, and spells – against cold, fire, lightning, sonic, and similar attacks. When Ergokinetic Shield is on, add its level (maximum 12) to your DR vs. such things. This has no affect on material attacks (fists, rocks, swords, etc.), poison, disease, effects that inflict and skull-spirit touches), and so on. You can extend this protection to others by making a Will-6 roll and paying an extra 2 FP – either when you activate your ability or after it’s activated. If you keep this up, it costs a total of 3 FP/minute. Everything in a two-yard radius, including you, enjoys half your level of protection (round down). Every 5 points by which you make the roll lets you double the radius. Roll at an extra -1 if you want to include only allies in the area. If your ability is switched off when you need it, you may pay 3 FP (not 1 FP) to roll at Will-4. Success switches it on. It remains up for a minute, and can stay on afterward for the usual 1 FP/minute. See the Psionic Abilities Table (pp. 11-13) for the point cost and prerequisites for each level.
Advantages: Damage Resistance (Limited, Energy, -20%; PM, -10%) [3.5/level], rounded up.