Extra Head
AdvantageBasic Set: Characters · p.54
Open source p.5415 points/head
You have more than one head,
each with fully functional ears, eyes,
mouth, etc. Each Extra Head gives
you one Extra Mouth (p. 55) and one
level of Enhanced Tracking (p. 53) at
no extra charge. Each head also con-
tains an extra brain with a complete
copy of your memories, personality,
and skills. These extra brains are
“backups,” however, and do not grant
additional mental actions – for that,
take Compartmentalized Mind (p. 43).
You cannot suffer more than 2 ¥
(your HP/number of heads) points of
injury from any single attack to your
head or neck. Any head blow that
causes unconsciousness only knocks
out that one head; the others continue
to function! A critical head blow that
would normally kill you simply
destroys that head, inflicting the max-
imum injury noted above and crush-
ing, severing, or exploding the head
(GM’s option).
Special Limitations
Extraneous:
Your Extra Head
grants Extra Mouth and Enhanced
Tracking, but does not contain a
backup brain. A single blow to an
Extraneous head can do no more than
HP/(1.5 ¥ number of heads) points of
injury, but blows to your real head can
cause stun, knockout, or death even if
your other heads are unharmed. -20%.