Favor
AdvantageBasic Set: Characters · p.55
Open source p.55Variable
You saved someone’s life, kept
silent at the right time, or otherwise
did someone a good turn. Now he
owes you one.
A Favor is a one-shot Ally, Contact,
Contact Group, or Patron. Work out
the point cost of the parent advantage,
and then divide it by 5 (round up) to
get the cost of the Favor. The catch is
that the NPC(s) in question will help
you out once . . . and only once.
When you wish to “collect” on
your Favor, the GM rolls against the
frequency of appearance of the under-
lying advantage. On a failure, you
couldn’t reach your “friend” in time,
or he couldn’t comply, but you still
have your Favor coming. You may try
again on a later adventure.
On a success, you get what you
want (subject to the limits of the
advantage). But this discharges the
obligation: remove the Favor from
your character sheet and reduce your
point total appropriately. However, if
the roll is a 3 or 4, your “friend” still
feels indebted to you, and you retain
the Favor . . . at least until next time.
You may buy a Favor in play, just
like any trait of this kind. The GM may
also wish to include a Favor as part of
the reward for a successful adventure.