Focused Exorcist
AdvantageDungeon Fantasy 11: Power-Ups · p.33
Open source p.3310 points
10 points
See the power-up of this name under Cleric Perks (p. 22). Variable Whenever you attempt a success roll that the GM deems necessary – not a trivial one that you opted to try – and get a critical failure, you receive a Karma Point (KP). You can spend 1 KP later, before rolling, for +1 to any skill or damage roll. Every critical success you roll removes one unspent KP (no effect if you have 0 KP). Your KP tally is reset to 0 at the end of each game session.