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Ghost Armor

Advantage

Dungeon Fantasy 20: Slayers · p.14

Open source p.14

Your life force protects you against direct damage from the undead. Each level of this trait (maximum five) gives DR 1 vs. their melee attacks, and abilities and spells with you as their subject. This applies before armor DR, encompasses your eyes and gear, and aids even against ghosts, life-draining touches, and other effects that ignore armor. No effect on indirect attacks like traps, ranged weapons, and falls after being – Buffy, Any weapon you wield has the ability to harm spirits – ghosts above all, but not just ghosts. Treat it as having Affects Insubstantial (p. B102) against intangible supernatural beings. At -HP or worse, such a foe must make Will rolls when mortals would make HT rolls; at -5×HP, it fails automatically. The GM decides the entity’s fate on a failure; while a summoned being might merely experience the equivalent of a successful Banish spell, the ghost of a mortal could be unmade, putting that soul out of reach of Summon Spirit, reincarnation, or anything less than divine will!

Advantages: Blessed (Ghost Weapon) [15]. 10 points Optionally, the GM can make this new form of Blessed available as a Holy ability. When limited with the Holy power modifier, it affects only evil spirits. Undead-Slayers 4 points/level shoved – the undead must personally hit you or use powers on you.

Advantages: Damage Resistance 1-5 (Force Field, +20%; Limited, Direct attacks by undead, -40%) [4/level].