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Halfling Marksmanship

Advantage

Power-Ups 3: Talents · p.11

Open source p.11
5 points/level

5 points/level

Bow, Sling, Throwing, and Thrown Weapon (Dart,
Knife, and Stick).
Reaction Bonus: Archers and other ranged weapon
users (and, in Dungeon Fantasy, mobsters).
Alternative Benefit: +1/level to all default rolls (as for
Jack of All Trades, box) for Armoury, Connoisseur, Mer-
chant, etc. to maintain your weapons of the affected
types, evaluate found ones, or get good deals on those
you buy or sell.
Alternative Cost: 5 points/level.
Sources: GURPS Banestorm (as “Halfling Ranged
Weapon Talent”) and GURPS Dungeon Fantasy 3.
Notes: This is a racial Talent for halflings.