Hard to Kill
AdvantageBasic Set: Characters · p.58
Open source p.582 points/level
You are incredibly difficult to kill.
Each level of Hard to Kill gives +1 to
HT rolls made for survival at -HP or
below, and on any HT roll where fail-
ure means instant death (due to heart
failure, poison, etc.). If this bonus
makes the difference between success
and failure, you collapse, apparently
dead (or disabled), but come to in the
usual amount of time – see Recovering
from Unconsciousness (p. 423). A suc-
cessful Diagnosis roll (or a Mechanic
roll, for machines) reveals the truth.
Example: Bruno has HT 12, 15 HP,
and Hard to Kill 4. He takes 45 points
of damage, which reduces him to -30
HP. He must make two HT rolls to sur-
vive: one at -15 HP, one at -30 HP. He
rolls an 11 for the first one, but on the
second roll, he gets a 14. This is above
his HT (12), but below his modified
HT (12 + 4 = 16). He passes out, and
his foes leave him for dead. Roughly a
day later, he’ll regain consciousness –
injured, but not dead!
In a realistic campaign, the GM
may wish to limit characters to Hard
to Kill 1 or 2.