Higher Purpose
AdvantageBasic Set: Characters · p.59
Open source p.595 points
You are driven to exceed your nor-
mal limits in one specific pursuit. You
must state this exactly as if it were a
Code of Honor disadvantage (p. 127):
“Defend all women,” “Slay all
demons,” etc. If, in the GM’s judg-
ment, you are unfaltering in your pur-
suit of your Higher Purpose, you get
+1 to all die rolls that pertain directly
to the pursuit of your cause. If you
deviate from your Higher Purpose,
you lose this bonus . . . and the GM is
free to penalize you for bad roleplay-
ing just as if you had ignored a Code of
Honor.
A Higher Purpose must be specific.
Higher Purposes such as “Fight evil”
or “Oppose authority figures” are too
broad to be balanced. In addition, a
Higher Purpose must entail genuine
risk and inconvenience. The GM
should not allow pragmatic Higher
Purposes like “Faithfully serve my
superiors.” All Higher Purposes are
subject to GM approval.
Hyperspectral Vision 3
1
25 points
Your vision extends across the
infrared, visible, and ultraviolet por-
tions of the spectrum. This integrated
picture often reveals details that are
invisible to those who merely possess
normal vision, Infravision (p. 60), or
Ultravision (p. 94).
Hyperspectral Vision grants near-
perfect night vision: you suffer no
vision or combat penalties if there is
any light at all. In total darkness, it
functions exactly like Infravision. This
trait also gives +3 on all Vision rolls;
on all rolls to spot hidden clues or
objects with Forensics, Observation,
or Search skill; and on all Tracking
rolls.
If you possess Hyperspectral
Vision,
you
cannot
also
have
Infravision or Ultravision. This trait is
essentially a higher level of both those
advantages. Its game effects replace
the specific effects of those traits.
As described, this trait emulates
realistic TL7+ sensors. The GM may
permit supers to take the two special
enhancements below. Neither is
appropriate for real-world sensors!
Special Enhancements
Extended Low-Band: You perceive
radiation below the infrared, allowing
you to “see” microwave, radar, and
radio sources. This gives no special
ability to understand radio signals!
+30%.
Extended High-Band: You sense
radiation above the ultraviolet, allow-
ing you to “see” X-ray and gamma ray
sources. +30%.