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Brotherhood

Perk

Power-Ups 2: Perks · p.17

Open source p.17
1 point

1 point

One narrow group of potential foes – military unit, mon-
ster species, street gang, etc. – doesn’t like you but remains
neutral toward you if you stay out of their way. They must
know you’re there. Thus, this perk only works if you’re visible
and identifiable.
If the perk is mundane, it’s usually the result of being
known to the target group. For instance, mobsters might avoid
killing the boss’ son, while soldiers probably won’t gun down
their old commanding officer.
If the perk is for fantasy monsters, like zombies, the things
ignore you as long as you aren’t hostile. Perhaps you simply
don’t smell like food!
Members of this group will shove you aside if you get
between them and anything or anyone they’re out to attack,
break, eat, rob, etc. If you do anything more hostile than get in
the way, or refuse to step aside, you become a valid target. Of
course, letting them act unhindered may make you an acces-
sory to a crime . . .
Brotherhood guarantees an automatic good reaction in
return for your respect. As with all NPCs, some encounters
with the affected group may involve predetermined reactions;
these override your perk. Supernaturally controlled NPCs may
likewise ignore it.