Hyper-Specialization
PerkPower-Ups 2: Perks · p.16
Open source p.161 point
1 point
You’re an expert in an area far narrower than Optional Spe-
cialties (p. B169) allows. You get +5 to one skill in some
specialty so obscure that it takes at least three words to
describe and is unlikely to matter more than once in an adven-
turer’s career; e.g., Hyper-Specialization (Top Quark Mass
Models) for Physics, Hyper-Specialization (Trivalent Flu Vac-
cines) for Bioengineering, or Hyper-Specialization (Trapped-
Ion Quantum Computers) for Engineer.
You must specialize by skill and area of expertise. Hyper-
Specialization is only possible for IQ-based “knowledge” and
“scientific” skills unless the GM makes an exception.