Iron Body Parts
PerkMartial Arts · p.49
Open source p.49Iron Body Parts *†
1 point
You’ve toughened a body part through exotic exercises.
This provides resistance to injury – either a bonus to resist
harm from breaks and locks (see Resistant, p. 47) or DR
against strikes (see Damage Resistance, p. 43) – and the right
to buy optional abilities. Details depend on the body part,
each of which is its own specialty:
Iron Arms: You have +3 to ST and HT rolls to resist injury
from Arm Lock, Wrench Arm, and the like. You may opt to
purchase DR 1 or 2 (Partial, Arms, -20%; Tough Skin, -40%)
[2 or 4] or Striker (Crushing; Limb, Arm, -20%) [4].
Iron Hands: This is simply DR 1 (Partial, Hands, -40%;
Tough Skin, -40%) [1]. Once you’ve acquired this perk, you
may elect to buy a second level of DR [1] and/or Blunt Claws
[3]. See Claws (p. 42) for possible drawbacks to the latter
option.
Iron Legs: You have +3 to ST and HT rolls to resist injury
from Leg Lock, Wrench Leg, and similar techniques, and
may optionally acquire DR 1 or 2 (Partial, Legs, -20%;
Tough Skin, -40%) [2 or 4].
Iron Neck: You have +3 to ST and HT rolls to resist injury
from chokes, strangles, and Neck Snaps, and may buy DR 1
or 2 (Partial, Neck, -50%; Tough Skin, -40%) [1 or 2], if you
wish.