Iron Body Parts
PerkPower-Ups 2: Perks · p.6
Open source p.61 point
You’ve toughened a body part through exotic exercises. This
provides resistance to injury – either a bonus to resist harm
from breaks and locks, or DR against strikes – and the right to
buy optional abilities. Details depend on the body part, each of
which is its own specialty:
Iron Arms: You have +3 to ST and HT rolls to resist injury
from Arm Lock, Wrench Arm, and the like. You may optionally
purchase DR 1 or 2 (Partial, Arms, -20%; Tough Skin, -40%) [2
or 4] or Striker (Crushing; Limb, Arm, -20%) [4].
Iron Hands‡: You have DR 1 (Partial, Hands, -40%; Tough
Skin, -40%) [1]. Once you’ve acquired this perk, you may elect
to buy a second level of DR [1] and/or Blunt Claws [3].
Iron Legs: You have +3 to ST and HT rolls to resist injury
from Leg Lock, Wrench Leg, and similar techniques, and may
optionally acquire DR 1 or 2 (Partial, Legs, -20%; Tough Skin,
-40%) [2 or 4].
Iron Neck: You have +3 to ST and HT rolls to resist injury
from chokes, strangles, and Neck Snaps, and may optionally
buy DR 1 or 2 (Partial, Neck, -50%; Tough Skin, -40%) [1 or 2].