Missile Spell Mastery
PerkDungeon Fantasy 11: Power-Ups · p.14
Open source p.141 point/perk
1 point/perk
Prerequisite: At least one Missile spell. Almost identical to Melee Spell Mastery (above), but for one particular Missile spell . . . and critical failure at casting another spell while holding a Missile spell means that your Missile spell affects you, just as if you failed the Will roll to control it after being injured (see pp. B240-241). – Bernard Cornwell, Excalibur You can transcend your normal limits with one specific spell that has variable levels of effect. When casting that spell, add one level to your effective spellcasting Talent for the sole purpose of determining your maximum allowed energy expenditure. See Magery and Effect (p. B237) and Missile Spells (p. B240).