Named Possession
PerkPower-Ups 2: Perks · p.19
Open source p.191 point
You own a ritually named possession; details depend on the
setting, and may involve oaths, spells, or inscriptions, and/or
require a fine-quality, holy, or similarly special item (GM’s deci-
sion). This perk grants that article the potential for gaining
special abilities. It earns character points at the same rate as
you when you perform deeds of supernatural significance. Each
point can be exchanged for 25 energy points’ worth of enchant-
ments chosen by the GM (optionally increasing the posses-
sion’s value as Signature Gear). Use the standard rules for
magical enchantment to determine what’s possible – but note
that the power involved might be divine, psionic, spiritual, or
otherwise nonmagical. You can have multiple perks, but then
the Named Possessions evenly split the points they earn.