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One-Armed Bandit

Perk

Power-Ups 2: Perks · p.6

Open source p.6
1 point

1 point

You can operate a lever- or pump-action long arm one-
handed and without changing your grip. The gun’s RoF
becomes 1. Roll against the appropriate Guns specialty before
each shot. Failure wastes your turn; treat it as a Do Nothing
maneuver. Critical failure means an immediate roll on the Crit-
ical Miss Table (p. B556)! You must specialize by Guns skill.
Pants-Positive Safety*
You can carry a loaded, cocked firearm shoved
through your waistband without any risk of acci-
dental discharge – even if you leave the safety off!
Peg-Leg Fighting*
Prerequisite: Lame.
You’ve developed fighting moves that exploit the
lurching gait caused by your Lame disadvantage
(p. B141). You suffer the usual effects of Crippled
Legs or Missing Legs, but you may sideslip as an
alternative to retreating, moving a yard to either
side instead of away – for you, staggering off to the
side is as effective as retreating! Moreover, your All-
Out Attacks are wildly unpredictable and give
opponents -1 to defend.
Pistol-Fist*†
You can roll against Beam Weapons (Pistol) or
Guns (Pistol) – you must specialize – to pistol-whip
people, and can parry melee attacks at (firearms
skill/2) + 3.