Rest in Pieces
PerkPower-Ups 2: Perks · p.19
Open source p.191 point
Thanks to innate holiness or a sacred pact, anything that
you, personally, slay can’t be resurrected or reanimated by exter-
nal means, like Resurrection and Zombie spells. Once it’s down,
it’s down for good, and won’t be returning. This doesn’t bypass
your victim’s advantages. If he has some form of Injury Toler-
ance, Regeneration, Supernatural Durability, or Unkillable that
would cause him (or part of him) to “get better,” too bad.
In high-magic worlds where the Final Rest spell is common
and provides similar benefits, the GM may tone down this perk
to avoid undermining magic. It might only spontaneously con-
fer immunity to necromancy that costs up to 20 energy points,
spoiling Skull-Spirit, Summon Spirit, and Zombie, but not
major spells like Lich, Resurrection, and Wraith. For non-spell
effects, use the nearest spell effect to decide.