Skill Adaptation
PerkPower-Ups 2: Perks · p.17
Open source p.171 point
The tasks and techniques listed for a skill represent its basic
“sub-skills.” You know some less-orthodox methods. You can
learn techniques that don’t default to a skill as if they did, with
the usual default penalties (if a technique’s penalties vary by
controlling skill, use the easiest). Alternatively, you can add
specific skill applications – like getting a parry based on the
skill – which techniques don’t cover. Either must be borrowed
from another, related skill.
The GM sets the scope of each specialty. It might be as
sweeping as Skill Adaptation (Brawling techniques default to
Karate) or as narrow as Skill Adaptation (Alchemy-style elixir
analysis is possible with Herb Lore).
Many combat perks are forms of Skill Adaptation. For
examples, see Acrobatic Feints (p. 5), Acrobatic Kicks (p. 5),
Clinch (p. 5), and Unarmed Parry (p. 8).