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Standard Operating Procedure

Perk

Power-Ups 2: Perks · p.15

Open source p.15
1 point

1 point

Standard Operating Procedure exempts you from having to
tell the GM that your PC is doing something that’s second-
nature for him. You always get the benefit of the doubt. Things
like reloading and refueling “off screen” are valid, but you must
have had access to sufficient ammo, fuel, and/or power at
some point – and the GM is free to debit your ammo supply or
bank account whenever this perk does its magic.
Examples:
Back to the Wall: You always sit with your back to the wall
and keep a minimum of one piece of improvised cover (e.g., a
table) between you and the exits. The GM must warn you when
you can’t do all this!
Energizer*: Your battery-operated gear gets fresh cells or a
recharge between action scenes.
Full Tank*: Your vehicles are always fully fueled when you
arrive at an action scene. If you operate an armed vehicle, it’s
also reloaded.
Last Man Out: Whenever there’s any doubt whether you
locked the car doors, closed the vault, turned off the stove, etc.,
there is no doubt – you did it.
Off-Screen Reload*: Your weapons that use ammunition or
power cells are reloaded between action scenes.
On Alert: You always have full kit packed and ready to go in
the event of emergency. This doesn’t mean you react faster (get
Combat Reflexes for that) – it just means always being able to
scoop up all your gear without wasting valuable time.