Style Familiarity
PerkPower-Ups 2: Perks · p.7
Open source p.71 point
Style Familiarity means you’ve studied and/or practiced a
fighting style; for the full ramifications, see GURPS Martial
Arts. Paying a point to be familiar with a style gives the follow-
ing benefits:
• You can acquire the style’s combat perks, learn its cine-
matic skills (provided that you have Trained by a Master or
Weapon Master), improve its techniques whenever you have
the points, and in some cases buy “optional traits” that are gen-
erally off-limits to PCs. For that one style, Style Familiarity
serves as a global Unusual Background perk (p. 20) for all of
these things.
• You’re familiar with the style’s culture and don’t suffer the
-3 for lack of Cultural Familiarity when using such skills as
Connoisseur (Weapons), Games, Savoir-Faire (Dojo), or Teach-
ing to interact with co-stylists.
• In most settings, you have the equivalent of a 1-point
Claim to Hospitality (p. B41) with a school or an instructor.
• If your opponent has studied one or more styles and you
have Style Familiarity with them all, you may reduce the
defense penalty from his feints and Deceptive Attacks by -1.
You’re aware of his styles’ tricks and tactics!