Teamwork
PerkMartial Arts · p.51
Open source p.51Teamwork†
1 point
You’ve practiced fighting in a team. To use this
perk, everyone in the squad must take a Ready
maneuver to “form up.” After that, the entire group acts at
the same point in the combat sequence as its slowest mem-
ber. On the team’s collective turn, each member may select
any maneuver he likes. The only requirement is that after
everyone in the original formation has taken his turn,
they’re all still adjacent to one another (in adjoining hexes).
If anyone gets separated, the team must form up again –
with or without the straggler. A fighter who’s formed-up
may:
• Brace a teammate in front of him and within a yard,
adding 1/5 (round down) of his ST or HP, as applicable, to
his ally’s score when his friend resists a slam (p. B371), exe-
cutes a shove (p. B372), or suffers knockback (p. B378). This
is a free action.
• Feint or make a Ruse and transfer the benefits to
another teammate who can reach the same foe.
• Ignore the -2 to attack enemies in close combat with
teammates (p. B392).
•Sacrifice a parry or block to defend a teammate behind
him from a long weapon or missile that passes within a yard
(through his hex).
You must specialize by style or in working with a partic-
ular small group (such as an adventuring party). Only those
with the same perk can form up and enjoy these benefits.