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Teamwork

Perk

Power-Ups 2: Perks · p.8

Open source p.8
1 point

1 point

You’ve practiced fighting in a team. To use Teamwork,
everyone in the squad must take a Ready maneuver to “form
up.” After that, the entire group acts at the same point in the
combat sequence as its slowest member. On the team’s collec-
tive turn, each member may choose his actions freely. The sole
requirement is that after everyone in the original formation
has taken his turn, they’re all still adjacent to one another (in
adjoining hexes). If anyone gets separated, the team must form
up again – with or without the straggler.
A fighter who’s formed-up may:
• Brace a teammate in front of him and within a yard,
adding 1/5 (round down) of his ST or HP, as applicable, to his
ally’s score when his friend resists a slam (p. B371), executes a
shove (p. B372), or suffers knockback (p. B378). This is a free
action.
• Feint and transfer the benefits to another teammate who
can reach the same foe.
• Ignore the -2 to attack enemies in close combat with team-
mates (p. B392).
• Sacrifice a parry or a block to defend a teammate behind
him from a long weapon or missile that passes within a yard
(through his hex).
You must specialize in working with a particular small
group (e.g., an adventuring party). Only those with the same
specialty can form up and enjoy these benefits.