Technique Adaptation
PerkPower-Ups 2: Perks · p.17
Open source p.171 point
1 point
This perk allows you to adapt a technique you know for one
skill to any other skill for which it’s legitimate simply by spend-
ing the points – no instruction required. You must specialize by
technique. For instance, if you have Technique Adaptation
(Feint) and at least one point in Feint (Karate), you can go on
to raise Feint (Judo), Feint (Shortsword), and so on whenever
you can afford it.
This perk is most common for combat techniques, but isn’t
limited to them. It isn’t meaningful in a campaign where the
GM doesn’t require training to learn techniques!