Technique Mastery
PerkMartial Arts · p.51
Open source p.511 point
Technique Mastery†
1 point
You’ve trained so intensively at a technique that you
enjoy a higher maximum level. You must specialize in a
technique – commonly a kick or a throw – that’s part of your
style and that appears in Chapter 3 (the GM may make
exceptions). It must have a normal maximum of full skill or
better, which disqualifies
techniques based on active
defenses and those that
“cannot exceed prerequi-
site skill-x.” A skill’s core
uses aren’t eligible; e.g.,
Technique Mastery (Judo
Throw) and Technique
Mastery (Kicking) are fine,
but Technique Mastery
(Judo Grapple) and Tech-
nique Mastery (Karate
Punch) aren’t. If the stan-
dard maximum is skill,
yours is skill+4. If the limit