Trademark Move
PerkPower-Ups 2: Perks · p.8
Open source p.81 point
1 point
A Trademark Move is a prescription for a full turn’s worth
of combat actions. Write down every detail when you buy it;
e.g., “All-Out Attack (Strong) using Broadsword, for cut-
ting, thrown as a Rapid Strike with a chop to the neck, at skill
13, followed by a Deceptive slash at the torso giving -2
defenses, at skill 14.” Damage and attack rolls can improve
with ST, DX, and skill, but all weapons, maneuvers, combat
options, and hit locations remain fixed. In return for commit-
ting a point to such a specific move, you’re at +1 on all skill
rolls made to execute it exactly as written – no substitutions.
A Trademark Move must be distinctive – no “Attack with
Broadsword to torso.” The GM is free to forbid one that isn’t!