Weapon Adaptation
PerkPower-Ups 2: Perks · p.8
Open source p.81 point
You’ve adapted the moves used with one group of melee
weapons to another class of weapons. This lets you wield the
weapons covered by one weapon skill using a different skill
and its techniques, with all of the benefits and drawbacks of
that skill, provided the replacement skill defaults to the usual
one at no worse than -4 and uses the same number of hands.
Each adaptation is a separate perk; e.g., Weapon Adaptation
(Shortsword to Smallsword) lets you use the Smallsword skill
to fight when equipped with a Shortsword weapon – complete
with fencing parries, superior retreats, and encumbrance
penalties.
In a cinematic campaign, the GM may permit any adapta-
tion, even Knife to Halberd. He might also allow adaptation of
Reach C weapons to unarmed skills – e.g., Knife to Karate –
complete with unarmed damage bonuses.