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Weapon Adaptation

Perk

Power-Ups 2: Perks · p.8

Open source p.8
1 point

1 point

You’ve adapted the moves used with one group of melee
weapons to another class of weapons. This lets you wield the
weapons covered by one weapon skill using a different skill
and its techniques, with all of the benefits and drawbacks of
that skill, provided the replacement skill defaults to the usual
one at no worse than -4 and uses the same number of hands.
Each adaptation is a separate perk; e.g., Weapon Adaptation
(Shortsword to Smallsword) lets you use the Smallsword skill
to fight when equipped with a Shortsword weapon – complete
with fencing parries, superior retreats, and encumbrance
penalties.
In a cinematic campaign, the GM may permit any adapta-
tion, even Knife to Halberd. He might also allow adaptation of
Reach C weapons to unarmed skills – e.g., Knife to Karate –
complete with unarmed damage bonuses.