Weapon Bond
PerkDungeon Fantasy 1: Adventurers · p.14
Open source p.141 point
Weapon Bond (New Perk)
1 point
You own a weapon that’s uniquely suited to
you, and get +1 to effective skill when using it. This
has nothing to do with magic or quality – you’re just
used to your weapon. If you lose the weapon, you lose
this perk! You may start play with a bond to any kind
of weapon you’ve bought with cash or as Signature
Gear.
Real munchkins may shun templates, opting to create and
optimize dungeon-crawling PCs by hand. To hasten the
process, the next few sections pare down the big lists of advan-
tages, disadvantages, and skills in the Basic Set to merely large
tables of more-or-less suitable traits.