Adjustment
PowerPsionic Powers · p.44
Open source p.44Skill: Adjustment (IQ/Hard).
With sufficient concentration time, you can affect the out-
come of an event. This is most effective when you have control
over the situation and awareness of how every variable (espe-
cially other people) will be acting.
At level 1, this requires 10 minutes of concentration. This
drops to four minutes at level 2, one minute at level 3, 30 sec-
onds at level 4, 15 seconds at level 5, eight seconds at level 6,
four seconds at level 7, two seconds at level 8, and one second
at level 9.
After concentrating on one specific action (which can be an
action either you or a friend is taking), make a skill roll. If suc-
cessful, the action gets a bonus. The amount of the bonus
depends on the situation, including factors that may be known
only to the GM.
If you do not have to take anyone’s actions into account
(e.g., trying to break into a safe when everyone is asleep) or the
only people present are your allies and you know every one of
their actions in advance, the bonus is +1 for every point by
which your skill roll succeeded (minimum +1). Note that this
is uncommon and is usually difficult to arrange.
If minor fluctuations exist in the situation, either because
your teammates must improvise or because other (uninvolved)
people are present, but no one is actively working against you,
the bonus is +1 for every two points by which you succeeded
(minimum +1).
If anyone present is aware of you, your group, or your plan,
and is working against you in any way, the bonus is +1 for
every three points by which you succeeded (minimum +0).
Statistics:
Visualization
(Immediate
Required, 10 minutes, -45%; Probability Alteration, -10%)
ing Success Rolls (p. B347), but it must be bought in advance
and only psis with Probability Alteration abilities or Talent
can do so. It can be bought multiple times.
Misfire Master: Weapons in your hand have their Mal-
function (p. B407) number increased by 1, with Malf. 18
becoming no Malf. number. Make sure your GM will be
using the (optional) Malfunction rules before taking this
perk! This does not affect advantages with the Unreliable
(Malfunction) limitation.
Moneyclip Magnet: You have a knack for finding loose
bills and coin on the street. This lets you support yourself
as if you had a job appropriate to your Wealth and TL
(p. B517), if you spend 40 hours a week at it.
Shopper’s Blessing: You tend to skip over merchandise
destined to spoil or break easily. In the grocery store, you
get the best apples in the crate, and in the electronics store
or car dealership, you rarely get a lemon. You save 5% on
your cost of living due to reduced maintenance and replace-
ment costs. If an NPC is trying to sneak poor merchandise
past you in play, the GM should give you +1 to any rolls to
notice it, but that’s all – your blessing only goes so far.
[5] + Visualization (Blessing Only, +0%; Immediate Prepara-
tion Required, 10 minutes, -45%; Probability Alteration,
-10%) [5]. Further levels replace Immediate Preparation
Required with Takes Extra Time 2 [7 + 7], then remove Takes
Extra Time [9 + 9], and then add Reduced Time, one level at
a time [+2/level each]. Note that the two Visualization advan-
tages are required to allow the Cursing psi technique.