Animal Control
PowerPowers · p.121
Open source p.121Sources: Divine, Nature, Psionic (“Beast Telepathy”), Spirit, or Super. Focus: Natural, creatures. Animal Control lets the user understand and command ordinary beasts. It has no effect on sapient or supernatural creatures. Explanations include an innate attunement to animals (Nature or Super), specialized telepathy (Psionic), and the favor of nature gods (Divine) or totem spirits (Spirit). Shapeshifting suits shamans and supers, but not psis; the GM might wish to substitute telepathic abilities (see Telepathy, p. 134), specialized to 5 points/level animals, for those with the Psionic modifier. Animal Control Talent 5 points/level with either Animal Control Abilities Advantages marked involve direct mental contact, and require Specialized, Animals Only, -25% (see Possession, p. 67). They work only on ordinary, nonsapient animals. Allies (animals), with SummonEnvironmental able; Animal Empathy; Damage Resistance, with Limited, Animals (-60%); Detect, for animals or any type of animal; Enhanced Defenses (any), with Limited, Animals (-60%); Mimicry; Mind Control; Mind Probe; Mind Reading; Mindlink, with an animal; Possession; Protected Power; Shapeshifting, into any animal form; Speak with Animals; Special Rapport, with an animal; and Telecommunication (Telesend). Power Modifier: Animal Control. The advantage belongs to the Animal Control power. This modifier is most often Divine (-10%), Nature (-20%), Psionic (-10%), Spirit (-25%), or Super (-10%).