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Astral Projection

Power

Powers · p.122

Open source p.122

Sources: Divine, Magical, Psionic, or Spirit. Focus: The Astral Plane. This is the power of perceiving and journeying through the Astral Plane. Some travelers stay in an “outer” plane that overlaps the material world, allowing them to view it discreetly; others venture to an “inner” plane that adjoins higher planes of existence. Adept projectors can do both. Astral Projection is traditionally either a psychic discipline (Psionic) or a gift from denizens of the Astral Plane or an adjacent realm (Divine or Spirit). Wizards occasionally unlock its secrets, too (Magical). Astral Projection Talent 5 points/level Astral Projection Abilities Alternate Form (Astral Entity), with Projected Form; Channeling, with Specialized, (-50%); Clairsentience, Projection; Detect, for astral beings, astral projectors, etc.; Insubstantiality, with Projection; Jumper (World), with Projection; Medium, with Specialized, Astral Beings (-50%); Protected Power; and See Invisible (Ghosts). In addition, Doesn’t Breathe, Doesn’t Eat or Drink, Doesn’t Sleep, Enhanced Move, Flight, Immunity to Metabolic Hazards, Invisibility, and Possession are available Accessibility, Only when projecting (-10%). Such abilities work when using advantages with Projection or Projected Form modifiers. The GM may also allow attacks with Insubstantial Only. Power Modifier: Astral Projection. The advantage belongs to the Astral Projection power. This modifier is usually Divine (-10%), Magical (-10%), Psionic (-10%), or Spirit (-25%).