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Astral Sight

Power

Psionic Powers · p.27

Open source p.27
6/10/13 points for levels 1-3*

Skill: Astral Sight (Per/Hard).
You can see entities on the outer astral plane even when
you’re in the real world. You must tell the GM when you are
using this ability, however, as it involves partially projecting
your eyes onto the astral plane – making them vulnerable to
The astral plane is divided into two sections: the outer
astral plane, which overlaps our world; and the inner astral
plane (p. 28), which is a distinct place, with abstract geog-
raphy and unique denizens. Psis always project into the
outer astral plane by default, but they may pierce the veil
between the two with the Astral Crossing psi technique.
Anyone leaving the inner plane always reappears in the
outer plane right where he left.
Projectors (but not native astral denizens) are attached
to their body by a slim silver cord, which fades to invisible
after about 20 feet. On the outer plane, the cord always
“points” in the direction of the projector’s body. On the
inner plane, it floats around randomly.
Though not solid to the real world, beings on the astral
plane are solid to each other. They can interact and fight
normally, using appropriate skills (e.g., Judo, Brawling, or
just a DX roll). Treat an attack on the silver cord as an
attack to the vitals, except that it must be a cutting attack.
There is no special penalty to defend against this attack.