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Bones of Iron

Power

Thaumatology: Chinese Elemental Powers · p.28

Open source p.28
9

Your skeleton can take on the hardness and resilience of
metal. Damage to limbs and extremities still causes injury, but
the injury needed to cripple them is twice normal – the amount
usually required to dismember. Crippling (pp. B420-422) is at
worst lasting; you never suffer permanent crippling or dismem-
berment. The GM may rule that injury that destroys your body
breaks your skeleton, but you’ll be dead by that time. Injury rep-
resents damage to the flesh covering your bones, not to your
skeleton – or concussion transmitted through the skull, if an
attack targets the brain. Talent adds to HT rolls to resist crippling.
See also Iron Skull (p. 29).
Statistics: Injury Tolerance (Unbreakable Bones; Accessibil-
ity, While conscious, -5%; Chi, -10%) [9].