Commanding Water
PowerThaumatology: Chinese Elemental Powers · p.32
Open source p.32You can control the movement or shape of liquid water, up
to 10 pints (about 1/6 cubic foot). You must touch the water to
establish initial control, and roll against IQ plus Talent.
Maintaining control requires constant concentration, though
not contact. You can force it to flow (even uphill) at Move 1,
but you can’t lift it into the air! It can’t cause direct damage,
but creative use of it can inflict -1 to combat and other skills. A
flow of water can also put out a fire (Water Quenches Fire, p. 7)
or irrigate plants (Water Nourishes Wood, p. 7).
You may make a Power Block (p. 11) with Commanding
Water. Extra effort increases how many pints you can control:
Will Penalty
Quantity
Will Penalty
-2
12 pints
-12
-4
14 pints
-14
-6
17 pints
-16
-8
20 pints
-18
-10
23 pints
-20
Statistics: Control Liquid Water 1 (Chi, -10%; Elemen-
tal, -10%) [12].