Confuse
PowerPsionic Powers · p.32
Open source p.32Skill: Confuse (Will/Hard).
You can interrupt the synapses in some-
one’s brain, mentally stunning him. Roll a
Quick Contest of skill vs. his HT. If you win,
he is stunned for one second, after which
he can make a HT roll each second to snap
out of it.
At level 1, you must make skin-to-skin
contact to use Confuse. At level 2, any touch
will do. At level 3, you can use your ability at range; your skill
roll is at -1/yard. At level 4, apply normal range penalties
(p. B550) instead. Each additional level imposes a -1 penalty
on the subject’s HT rolls, both to resist and to snap out of it
once stunned.
Statistics: Affliction 1 (HT; Contact Agent, -30%; Ergokine-
sis, -10%; Malediction 1, +100%; Melee Attack, C, No Parry,
-35%; No Signature, +20%) [15]. Further levels remove Contact
Agent [18], then Melee Attack [21], then improve Malediction
to 2 [26], and then add further levels of Affliction [26/level].