Coyote
PowerPowers: Totems and Nature Spirits · p.11
Open source p.11Roles: Culture Hero, Teacher, or Trickster. Infamous as a trickster, Coyote is very adaptable and can work alone or in a group. Coyote and Raven (below) are attributed with legendary pranks such as hiding the moon or stealing fire from the gods. Emblematic Traits Advantages: Charisma; Discriminatory Smell (Emotion Sense, +50%); Night Vision; Reduced Consumption (CastIron Stomach, -50%); Stalker (GURPS Power-Ups 3: Talents, p. 15). Perks: Penetrating Voice. Disadvantages: Compulsive Gambling. Skills: Observation. Manifestation Partial Manifestation: ST+1 [10]; HT+2 [20]; Discriminatory Smell [15]; Fit [5]; Night Vision 3 [3]; Ridden [15]. 68 points. Variations Fox: Fox shares much with Coyote but is associated more with cleverness, cunning, stealth, and wisdom. Foxes tend to be loners and creative in solving problems, but are also considered good providers. Add Acute Hearing to emblematic traits. Remove Teacher role and Reduced Consumption trait. Partial Manifestation: Drop ST bonus. 58 points. Fox, Spirit Form: For his amusement, Fox has taught you how to possess others! When selecting this variant, put Projected Form, -50% on the Totem-Bearer trait. Partial Manifestation: Insubstantiality (Affect Substantial, +100%; Projection, -50%, Shamanic, Innate, -5%; Usually On, -40%) [84]; Invisibility (Shamanic, Innate, -5%; Substantial Only, -10%; Temporary Disadvantage, Mute with Substantial Only, -22%) [26]; Possession (Shamanic, Innate, -5%; Spiritual, -20%) [75]. 185 points.