Darkness
PowerPowers · p.125
Open source p.125Sources: Divine, Elemental, Spirit (“Shadow Control”), or Super. Focus: Shadow. This is the power to create and control shadow. Its effects range from blotting out light to letting the wielder become a shadow. Some adept users can even conjure semi-material shadows to attack enemies. Darkness power is usually a form of direct control (Elemental and Super), but it could also represent the favor of dark gods (Divine) or a rapport with animate shadows (Spirit). Darkness Talent 5 points/level Darkness Abilities Allies (shadow Summonable; Control (Light); Create (Light), with Destruction (+0%); Dark Vision; Illusion, with Visual Only; Invisibility; Modular Abilities with Limited, Darkness Physical; Night Vision; Obscure, against Ladar or any type of vision; Protected Power; Protected Sense (Vision); and Shadow Form. Afflictions must be Vision-Based, and have Disadvantage (Bad Sight or Blindness) or Negated Advantage (Dark Vision, Night Vision, etc.). Innate Attacks represent conjured shadows that deliver blows or a chilling touch. Any damage type is possible. All such attacks require Area Effect, Mobile, and Persistent, and either Bombardment or Homing. Power Modifier: Darkness. The advantage belongs to the Darkness power. This modifier is typically Divine (-10%), Elemental (-10%), Spirit (-25%), or Super (-10%), and may be both Elemental and Super.