Death Possession
PowerDungeon Fantasy 14: Psi · p.20
Open source p.20Prerequisite: Psi Talent level equal to Death Possession level. If you die, your psyche lingers in the mortal world for long enough to possess a new living body! The GM secretly rolls to determine how many hours it takes your mind to find an available shell. Double that number to find the distance in miles between the form you possess and your place of death. Death burns a level of this power-up; you come back with 20 fewer points. You don’t get to pick your new incarnation – the GM decides that. The only guarantees you enjoy are that you’ll have your old mental abilities (although the kind GM may preserve key physical ones) and that your new point total will equal what you were worth at death, minus 20 points for using up this costs most in his set, so he can keep them as alternatives and pay the differences in alternative ability costs: 1 point for Ergokinetic Shield and 2 points for Levitation. • If the most expensive ability would change, find the full costs for the revised set; sum the full price of the new most-expensive ability and the alternative costs for the lesser ones; and pay the cost difference between the new set and the old one. Example: Ulli now has Telekinesis 13 [46] with alternatives Ergokinetic Shield 8 [28] for 6 points, Levitation 3 [28] for 6 points, and Psychokinetic Lash 3 [15] for 3 points, totaling 61 points. He decides to acquire Mind Stab 2 [62]. This becomes his new mostexpensive ability, so it’s at full price, bumping Telekinesis 13 down to a 10-point alternative ability. Total cost for the new set is 62 + 10 + 6 + 6 + 3 = 87 points, so he pays 87 - 61 = 26 points. If an alternative ability becomes a standalone one, pay its full price but recoup the difference between the cost of the new set of alternatives and the old one. Example: Sick of being fireballed when attacking, Ulli opts to move Ergokinetic Shield 8 [28] out of his set. He gets to save what he was paying for that ability as an alternative, or 6 points, so effective cost is 28 - 6 = 22 points. ability, plus whatever unspent points you had. Your replacement body might be an undead shell that some lich was saving, an ani- 31 to 43 points mal, a minor Elder Thing . . . nothing is sacred. Example: Ulli, a 300-point human mentalist, is incinerated by fireballs after trying to blast an evil archmage with Psychokinetic Lash. His Death Possession guarantees that he’ll return with 280 points plus his 22 unspent points, or 302 points. The GM rolls and gets 15; he rules that Ulli awakens after 15 hours, in the body of cat 30 miles away. The cat described on p. 22 of Allies is worth 62 points, but since Ulli had just 22 points floating around, the GM adjusts things some: he strikes the Familiar meta-trait; adds No Fine Manipulators, -40% to Ulli’s DX 12 before applying the racial +4; does away with the extra HP intended for a supernaturally tough familiar; ignores the additional Will and Per (Ulli’s scores are high enough!); and removes Combat Reflexes, Laziness, and all the skills (mental traits that Ulli lacks). This saves 40 points, and brings Ulli back as a 302-point human-minded feline.
Advantages: Extra Life (Reincarnation, -20%) [20]. 20 points/level As defined for Unkillable (p. B95).