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Death

Power

Powers · p.125

Open source p.125

Sources: Divine, (“Necromancy”), or Spirit. Focus: Death and the dead. This power deals with every aspect of death: corpses, ghosts, and curses that steal the victim’s life force. It’s most common among worshippers of gods that rule death or the underworld (Divine), wizardly (Magical), and those who command ghosts or death spirits (Spirit). Many regard Death power as evil, but this isn’t automatically true – see Evil (p. 127) for that. Death Talent Death Abilities Allies (undead), with Summonable; Alternate Form (any undead template); Channeling, with Specialized, Ghosts (-50%); Detect, for dead bodies, ghosts, undead, etc.; Leech, but not with Steal (Other Score); Medium, with Specialized, Ghosts (-50%); Protected Power; Racial Memory; Unaging; and Unkillable. Attacks must be lethal Afflictions – beings), with usually Coma, Heart Attack, or Disadvantage, Terminally Ill – or Toxic Attacks. All must have one of Malediction, Melee Attack, or SenseBased. The GM might allow Afflictions (-15%) and with Advantage, Alternate Form that can raise corpses as undead. Power Modifier: Death. The advantage belongs to the Death power. This modifier is most often Divine (-10%), Magical (-10%), or Spirit (-25%).