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Earth

Power

Powers · p.126

Open source p.126

Sources: Divine, Magical, Spirit, or Super. Focus: Earth and stone. This is the power to shape and create earth in any form: soil, sand, clay, stone, etc. It might involve direct control over earth (Elemental and Super), sorcery dealing with earth as a traditional magical element (Magical), or calling upon the aid of an earth goddess (Divine) or elemental earth spirits (Spirit). Earth abilities don’t normally affect refined metals or other solids. The GM can easily add such capabilities if he wishes. Earth Talent 5 points/level Earth Abilities Alternate Form (Body of Earth or Stone); Binding, with Engulfing and Environmental (-20%); Clinging, with Specific, Stone (-40%); Control (Earth or Stone); Create (Earth); Damage Resistance; Detect, for earth, specific minerals, etc.; Modular Abilities, with Limited, Earth (-10%) and Physical; Obscure (Vision); Penetrating Vision, with Specific, Stone Permeation (Earth or Protected Power; Terrain Adaptation (Mud or Sand); Tunneling; and Walk on Air, with Specific, Dust (-40%). Innate Attacks must be crushing, cutting, impaling, or piercing, and take the form of boulders, earthquakes, sandstorms, Environmental (-20%) if the attack shapes existing Earth. Power Modifier: Earth. The advantage belongs to the Earth power. This modifier is usually Divine (-10%), Elemental (-10%), Magical (-10%), Spirit (-25%), or Super (-10%), and may be both Elemental and Super.