← Search

Electrokinesis

Power

Powers · p.126

Open source p.126

Sources: Psionic or Super. Focus: Electromagnetic fields. Electrokinesis lets the user sense existing electricity and electromagnetic (EM) energy, generate low-powered EM fields in order to control that energy, and produce subtle effects in its absence. Standard explanations are psi (Psionic) or exotic “field control” (Super). Electrokinesis can’t generate the energetic discharges associated with Electricity power (above), but offers more control and subtlety – so much so that it and Machine Telepathy (p. 130) could justifiably be a single power, if the GM wishes. Electrokinesis Talent 5 points/level Electrokinesis Abilities Control (Electricity or Light); Damage Resistance, with Limited, EM Radiation (-40%); Detect, for EM fields or phenomena; Hyperspectral Vision; Illusion, with Visual Only; Infravision; Invisibility; Obscure, against any visual or Scanning sense save Para-Radar or Sonar; Protected Power; Protected Sense (Scanning Sense or Vision); Radiation Tolerance, with Force Field; Scanning Sense (any but Para-Radar or Sonar); See Invisible; Telecommunication (Infrared, Laser, or Radio); and Ultravision. Affliction is allowed if it has both Accessibility, Only on Electrical (-20%) and Unconsciousness; this is the ability to stop the flow of electricity. The attacks listed for Electricity (above) and Light (p. 130) are also possibilities, but must have Environmental (-40%) to restrict use to the presence of light sources or electricity energetic enough to do damage in the first place (GM’s decision). Power Modifier: Electrokinesis. The advantage belongs Electrokinesis power. This modifier is usually Psionic (-10%) or Super (-10%).