Illusion
PowerPowers · p.129
Open source p.129Sources: Divine, Magical, Psionic, Spirit, or Super. Focus: Sensory deception. This is the power to control what others perceive. The illusionist can alter his voice and appearance; conjure illusory scenery and beings (perhaps even semi-material ones); and make things vanish from sight. This is most often a college of magic (Magical) – or a psionic specialty that combines aspects of Electrokinesis and Telepathy (Psionic). It might instead originate from deceitful (Fire)*; demons, puckish spirits, or divine tricksters (Divine or Spirit). Direct, subtle light-and-sound control is another possibility (Super). Modular Illusion Talent Illusion Abilities Allies (semisolid projections or shadows), with Chameleon; Detect, for illusions, projections, etc.; Duplication, Construct; Elastic Skin; Illusion; Invisibility; Mimicry; Morph, with Cosmetic; Obscure (any); Protected Power; See Invisible; and Silence. Afflictions are allowed if they use Advantage to grant Chameleon, Invisibility, Mimicry, Morph (Cosmetic), or Silence to others – or Disadvantage to inflict Blindness, Deafness, No Sense of Smell/Taste, or Numb. All such attacks must have Malediction or Sense-Based. Power Modifier: Illusion. The advantage belongs to the Illusion power. This modifier can be Divine (-10%), Magical (-10%), Psionic (-10%), Spirit (-25%), or Super (-10%).