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Incendiary

Power

Thaumatology: Chinese Elemental Powers · p.25

Open source p.25
9

If there is flammable material present, you can will it to
start burning. This requires a Concentrate maneuver and a
Will roll; add Talent but subtract standard range penalties
(p. B550). A sapient target may resist, turning this into a
Quick Contest of Will. Roll damage if your attack suc-
ceeds, but don’t actually reduce the subject’s HP; instead,
compare it to the damage threshold for the material’s flam-
mability class (Making Things Burn, p. B433), ignoring any
DR, to see if the target bursts into flame.
Extra effort adds +1 damage for each -6 to Will.
Statistics: Burning Attack (Chi, -10%; Elemental, -10%;
Malediction 2, +150%; No Wounding, -50%) [9].