Innerportation
PowerPsionic Powers · p.70
Open source p.70Skill: Innerportation (Will/Hard).
This is the ability to harm something or someone by tele-
porting away tiny chunks of its body. Innerportation does not
exist in every setting – always consult your GM before buying it.
You must win a Quick Contest of skill vs. the subject’s HT.
Your skill is at normal range penalties (p. B550), not
Hard
Teleportation distance penalties. If you succeed, the subject
takes imp damage per level (minimum 1 point), ignoring
DR. You can focus this ability to target hit locations; add the
hit location penalty to your skill roll. If successful, normal
wounding modifiers apply.
This is not a subtle attack. It feels like Exoteleport (pp. 69-
70), but more painful and focused, and the pieces appear a few
feet away from the victim before falling to the floor.
Statistics: Impaling Attack (Based on HT, +20%;
Hard
Malediction 2, +150%; Selective Effect, +20%; Teleportation,
-10%) [9/level].