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Interruption

Power

Psionic Powers · p.23

Open source p.23
10/25/45/70 points for levels 1-4

Skill: Cancellation (Will/Hard).
You can interrupt the connection between a psi and one
specified target (e.g., “Joe,” “that door that I think is an illu-
sion”). Roll a Quick Contest between your skill and the best skill
the psi is using on the target at the moment. If you succeed, the
psi’s hold or holds on the target end immediately. However, he
may try again on his next turn, as a repeated attempt (p. 6). On
a critical success, the subject is immune for an hour. If the sub-
ject is being affected by more than one psi, you will have to use
this ability multiple times to drive them all out.
At level 1, you must make skin-to-skin contact with the psi
or the subject; any firm contact with an inanimate subject will
do. At level 2, skin contact is not necessary; any brief touch will
do. At level 3, you can use this at a distance; your skill takes
range penalties (p. B550) to the psi or the subject, whichever is
closer. At level 4, apply long-distance modifiers (p. B241)
instead.
If you have the Cancellation ability (above), there is no need
to learn Interruption, as Cancellation includes it.
Statistics: Neutralize (Anti-Psi, -0%; Contact Agent, -30%;
Interruption, -50%) [10]. Further levels remove Contact Agent
[25], then add Ranged [45], and then Long-Range 1 [70].