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Lethal Weapon

Power

Dungeon Fantasy 12: Ninja · p.5

Open source p.5

Prerequisites: Killing Strike 2, Ninja Talent 3+, and Ninja 14 points Tools 2. A skilled ninja not only can wield weapons effectively, but can turn an ordinary object into a lethal weapon. This is the ninja’s extremely hard on the object so handled; it automatically ruins it for use in its original design and as a weapon after one use. This ability can be combined with Killing Strike (above). An object must be similar in both length (within 10%) and weight (within 1 lb.) to the weapon it’s intended to emulate. For example, an ordinary stick can be treated as a staff or club, a 14 points knotted rope as a kusari or garrote, a rock as a shuriken, even a monster’s horn or tooth as a spike shuriken or sword. However, a rock doesn’t make a good sword, nor a wand, a spear. To use the ability, simply declare the tool is being used as a Lethal Weapon. Resolve the attack normally as if the improvised item was a weapon of the appropriate kind. This ability lasts for one successful attack; after causing damage or being blocked, dodged, or parried, it is no longer effective – the stick breaks, the rope tangles hopelessly, the horn snaps or blunts. 9 or 18 points

Statistics: Adds the new special modifier Improvised Weapons, +20%, to Weapon Master (Ninja Weapons; p. 7) [7]. The GM may allow characters with other versions of Weapon Master to gain this modifier at an appropriate cost.