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Mental Surgery

Power

Psionic Powers · p.61

Open source p.61
10/25/33/48/65 points for levels 1-5

Hard
Skill: Mental Surgery (IQ/Hard).
You can reprogram someone’s mind, permanently adding
or removing any mundane mental disadvantages. This slow
process requires complete control over the subject. He must be
willing or restrained, and you must be able to make skin-to-
skin contact with him the entire time.
At level one, each attempt takes one hour of concentration.
This becomes 10 minutes at level 2; one minute at level 3; 10
seconds at level 4; and one second at level 5.
After concentrating, roll a Quick Contest of skill vs. the sub-
ject’s Will (if the subject is willing, just make a skill roll). This
roll is at a -1 penalty per full -5 points of disadvantages to be
changed. Memories can be altered by adding Delusions or
Amnesia. If you win, the alterations take place permanently,
though therapy or more Mental Surgery can undo the changes
in the future. Player characters who get rid of starting disadvan-
tages this way may need to buy them off; consult the GM.
Statistics: Mind Control (Conditioning Only, -50%; Contact
Agent, -30%; Melee Attack, C, -30%; Slow and Sure, +40%;
Telepathy, -10%) [10]. Further levels improve Slow and Sure
to 10 minutes [25], then one minute [33], then 10 seconds
[48], and then replace Slow and Sure with Extended Dura-
tion, Permanent [65].