← Search

Mind Clouding

Power

Psionic Powers · p.66

Open source p.66
6 points/level

Hard
6 points/level
Skill: Mind Clouding (IQ/Hard).
You can send out a sensory block that convinces others
that you aren’t there. This requires constant concentration;
you can do nothing else. Roll a Quick Contest of skill vs. the
Will of anyone within hearing distance or line of sight. If you
win, his ability to see and hear you is impaired; add twice
your Mind Clouding level to your Stealth skill against that
person. If you are standing perfectly still, double this bonus!
At level 9+, you are effectively invisible and completely silent
to anyone affected.
Should the subject fail to resist, yet he manages to sense you
despite the Stealth bonus, the Mind Clouding effect is not bro-
ken for good. If you are seen, you must leave the subject’s line
of sight to you (e.g., hiding behind something or turning a cor-
ner) to reestablish the Stealth bonus. If you are heard, you
need only remain silent for a second to do the same.
This means that you can speak to someone, unseen, without
a situational penalty to your Mind Clouding or Stealth skills.
This ability is difficult to use with a lot of bulky equipment.
Halve the bonus if you are at Light Encumbrance or higher.
Statistics: Chameleon (Can Carry Objects, No Encum-
brance, +10%; Must break line of sight if spotted, -5%; Requires
Concentrate, -15%; Requires IQ vs. Will Roll, -20%; Telepathy,
-10%) [3/level] + Silence (Can speak freely without jeopardizing
bonus, +5%; Nuisance Effect, Requires Concentrate, -15%;
Requires IQ vs. Will Roll, -20%; Telepathy, -10%) [3/level].