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Ninja Tools

Power

Dungeon Fantasy 12: Ninja · p.5

Open source p.5

Prerequisite: Ninja Talent 1+ (for Ninja Tools 1); Ninja Talent 1+ and Ninja Tools 1 (for Ninja Tools 2); Ninja Talent 2+ and Ninja Tools 2 (for Ninja Tools 3+). 7 points 4 points/level 4 points/level your own tools for the task at hand. The ninja can buy any number of Gizmos (p. B57) subject to these limitations (the usual limit of three doesn’t apply). The catch is that these Gizmos can only produce ninja gear: nageteppos, shuriken, climbing spikes, and so on. For purposes of this advantage, any item under Ninja Tools (p. 15) or Covert Ops and Security Gear (see Dungeon Fantasy 1, p. 25) counts as “ninja gear.” Revealed items can’t be heavier than Basic Lift/10 lbs., longer than Reach 1, or have Bulk worse than -4. Subject to these size limits, a Gizmo can be any ninja gear you own but didn’t specify you had on you (it “teleports” to you and stays with you afterward); any bit of reusable ninja gear that you didn’t own, worth at most $10 (ditto); or any expendable ninja item worth up to $50 (consumed in a single use). Alternatively, you can use your Gizmo to “trick out” a weapon of any size that you have ready in your hand: Your ninja-to’s sheath might act as a snorkel or a blowpipe, your staff could have a hidden kusari inside or turn into climbing pole, etc. The limit here is one Gizmo per weapon per adventure. Thus, you must whip out a new weapon for each trick.

Statistics: Gizmos (Ninja Gear Only, -10%; PM, -10%) [4/level].