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Peripheral Vision

Power

Dungeon Fantasy 12: Ninja · p.6

Open source p.6

Prerequisite: Danger Sense. Once a ninja’s senses are able to warn him of unseen danger, he learns to see the danger better. A ninja’s alertness to his surroundings gives him almost super-normal field of vision. This is not a physical change to the ninja, merely training to notice and recognize objects on the edge of his field of vision.

Statistics: Peripheral Vision (PM, -10%) [14].

Prerequisites: Ninja Talent 3+, Perfect Balance, Silence 2, and Super Jump 1. The true master ninja no longer becomes one with the shadow, but becomes the shadow. He can slip from shadow to shadow, and slide through the small cracks in dark places. Only the smallest amount of gear can be carried, making the Weapon Holder ninja suit (see pp. 16-17) of great utility for the Shadow Walker.

Statistics: Shadow Form (Can Carry Objects, No Encumbrance, +10%; PM, -10%) [50].