Probability Alteration
PowerPowers · p.132
Open source p.132Sources: Divine, Magical (“Wishing”), Psionic, Spirit, or Super. Focus: Luck and fate. This is the power to alter uncertain outcomes, precipitate fortuitous coincidences, and “bless” or “curse” others. It might represent divine intervention (Divine), wizardly tampering (Magical), psychic visualization (Psionic), the efforts of invisible servitor spirits (Spirit), or a subtle cosmic power (Super). Probability Alteration doesn’t visibly do anything; its effects manifest in the outcome of the tasks it with influences. Probability Alteration Talent 5 points/level Probability Alteration Abilities Abilities marked are open-ended. The GM decides how many levels are available. Detect, for blessed or cursed items, reality alteration, wishes, etc.; Enhanced Defenses; Luck, with Wishing; Protected Power; Serendipity, with Wishing; Super Luck, especially with Alter Reality and Wishing; Visualization, with any special modifier; and Wild Talent. Afflictions that “bless” or “curse” others fit, too. These must have one or more of Advantage, Disadvantage, Negated Advantage, or Negated Disadvantage, and can only affect Cursed, Luck, Serendipity, Super Luck, and Unluckiness. They must also have No Signature and one of Malediction, Melee Attack, or SenseBased. The user may suggest specific fates for the subject, but the GM decides what actually happens – which always looks like a coincidence. To dictate specific coincidences, add Cosmic, +300%. Power Modifier: Alteration. The advantage belongs to the Probability Alteration power. This modifier is generally Divine (-10%), Magical (-10%), Psionic (-10%), Spirit (-25%), or Super (-10%).