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Psionic Overload

Power

Psionic Powers · p.24

Open source p.24
25/40/60/85 points for levels 1-4*

Skill: Cancellation (Will/Hard).
You can overload someone’s psionic abilities, causing them
to manifest uncontrollably. Roll a Quick Contest of your skill
against his best psionic skill. If you win, the subject loses con-
trol for minutes equal to your margin of victory.
At level 1, you must make skin-to-skin contact to overload
someone. At level 2, any touch will do. At level 3, you can do it
at a distance; apply range penalties (p. B550) to skill. At level 4,
apply long-distance modifiers (p. B241) instead.
* If you have the Cancellation ability (p. 23), the cost for
Psionic Overload becomes a flat 5 points. Use the rules for
Cancellation, with the new option of choosing whether to over-
load or cancel the target’s powers.
Statistics: Neutralize (Anti-Psi, -0%; Contact Agent, -30%;
Derange, -20%) [25]. Further levels remove Contact Agent [40],
Gaze Into the Abyss: Any psi who tries, and fails, to read
your thoughts or emotions will receive only the impression
of a deep, soulless void. The first time this happens with a
given psi, he must make a Fright Check.
Hostile Dampening: Your innate ability to suppress
psionic powers makes you unnerving to psis on a subcon-
scious level. You get +2 to Intimidation and +1 to Interro-
gation when using them against someone with psionic
abilities.
Nonthreatening: Opponents with a psionic version of
Danger Sense or Precognition are at -1 to their rolls to get
early warnings regarding you or your attacks.
Personal Awareness: You have trained yourself to recog-
nize when your mind or body is acting without your per-
mission. Any mundane (i.e., not psionic or anti-psionic
skill) rolls you make for Detecting Psi (pp. 11-12) are at +2.
Simple Defense: Anyone who uses harmful psi on you
must make a second skill roll (or Will roll, if better) to avoid
then add Ranged [60], and then Long-Range 1 [85]. Psis with
Cancellation just add Derangable (p. 16) to their Neutralize [5].